The best way to do this is to send the signal to the block the redstone torch is attached to, as with the lever in the above picture. The clock can be stopped from ticking by supplying a signal that keeps the redstone torch switched off. To control a device such as a piston or dispenser, just use redstone wire to connect any part of the clock circuit to the device. With 8 repeaters, each set to 0.4 seconds delay, this clock will be on for 3.2 seconds, then off for 3.2 seconds, then on again. Controlling the timingĪdd more repeaters: each one provides 0.1?0.4 seconds of delay depending on how you set it. When making the clock, place the repeater before you finish the other wiring, and right click at least once to set a delay of 0.2 seconds (this is the fastest clock the torch can handle). In fact, without the repeater, the circuit would tick so fast that the torch would burn out. The repeater introduces a delay, to set the timing of the clock. The signal from the torch is fed back around to the block the torch is connected to, meaning that when the torch is lit, it switches itself off, which allows it to come back on, which switches it off and so on. This is a very simple circuit: it consists of a redstone torch and a repeater. Clocks are commonly used to repeatedly activate a device, such as a piston or dispenser. On this page you will see some of the basic circuits that you can adapt to do almost anything you might want to with Redstone.Ĭlocks (sometimes called oscillators, or timers) are circuits that generate a regular pulse.
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